
Here the skeleton is shown with bones aligned to the avatar and colour-coded to make the rig easier to work with in the 3D View, Action and other editors red for main torso, light/dark green for hands, black for bones that shouldn’t be moved or animated. To address this a set of Alternative Pose Starter File’s, for both male and female avatars, are available. Due to the differences in how each product type is set up and functions in IMVU, the Starter Files are not interchangeable.ĭue to the requirements mentioned above, the Avatar Pose Files can be confusing to work with because bones are not orientated as might be expected. The Starter Files are designed to aid production of specific types, or ‘classes’, of products. They are not interchangeable ( see here for more). In other words, the Clothing Starter File(s) cannot be used to create avatar poses because bones are orientated for clothing (armature not being needed for IMVU), whereas the Pose Starter File(s) cannot be used to make clothing because bones are aligned to produce valid poses (meshes not being needed for IMVU). Important: to avoid problems and errors on import into IMVU, Armature (skeletal) bones are positioned based on product type or class and should not be modified beyond that necessary to create a corresponding pose or product. The AVATAR Starter File includes all the core avatar files necessary to create custom products related to the female and male avatars Accessory, Clothing and (custom) Avatar Poses (static or statue and animated) for the avatar and avatar poses for rooms and furniture items.

Taking a brief look at the Blender compatible IMVU Starter Files.
